Free Download – Full Version – Torrents
Title: Stellaris: Apocalypse
Genre: Simulation, Strategy
Developer: Paradox Development Studio
Publisher: Paradox Interactive
Release Date: 22 Feb, 2018
Game Mode (s): Single-player, Multi-player
Genre: Simulation, Strategy
Developer: Paradox Development Studio
Publisher: Paradox Interactive
Release Date: 22 Feb, 2018
Game Mode (s): Single-player, Multi-player
Jan 11, 2018 - Stellaris: Apocalypse expands the strategy game with death stars and other tools of destruction. If smaller fleets can crack spaceports in multiple locations before the doomstack can react to more than. 12/01/18 12:16PM. Download Stellaris - Hotfix - 1.0.0 to 1.1.0 Beta 3 [RezMar] torrent or any other torrent from category. Direct download via HTTP available as well. Stellaris Update v1.1.0 - Free Download - Full Version - Torrents Title: Stellaris Update v1.1.0 Genre: Simulation, Strategy Developer: Paradox Development Studio Publisher: Sunday, February 24 2019 CODEX PC Games Full Version – Downloads Free PC Game.
- DESCRIPTION
- SCREENSHOTS
- SYSTEM REQUIREMENTS
- TRAILER
- .NFO
Stellaris: Apocalypse is a full expansion which redefines stellar warfare for all players with a host of new offensive and defensive options. Destroy entire worlds with terrifying new planet-killer weapons, fight against (or alongside) ruthless space pirates, and maybe discover a few non-violent game features as well.
The Apocalypse expansion includes:
That’s No Moon, neither is That One, That One Might be a Moon, Wait, No:
Keep the local systems in line with fear of the new “Colossus” planet-killer weapon – a technological terror that eliminates entire worlds from the universe
Keep the local systems in line with fear of the new “Colossus” planet-killer weapon – a technological terror that eliminates entire worlds from the universe
All Your Base Are Belong to You:
New enormous “Titan” capital ships can lead your fleets to conquest, offering tremendous bonuses to the vessels under their command. Meanwhile, fortify key systems with massive orbital installations and secure your homeworld as an impenetrable bastion among the stars.
New enormous “Titan” capital ships can lead your fleets to conquest, offering tremendous bonuses to the vessels under their command. Meanwhile, fortify key systems with massive orbital installations and secure your homeworld as an impenetrable bastion among the stars.
Pirates of the Constellation:
Watch out for Marauders – space nomads who raid settled empires and carve out their lives on the fringe of civilization. Hire them as mercenaries in your own conflicts, but take care that they don’t unify and trigger a new mid-game crisis!
Watch out for Marauders – space nomads who raid settled empires and carve out their lives on the fringe of civilization. Hire them as mercenaries in your own conflicts, but take care that they don’t unify and trigger a new mid-game crisis!
Some Non-Violent Features:
New Ascension Perks and Civics are added in the expansion, along with new Unity Ambitions that provide new ways to spend Unity and customize your development.
New Ascension Perks and Civics are added in the expansion, along with new Unity Ambitions that provide new ways to spend Unity and customize your development.
Sounds of Destruction:
To accompany your planet-shattering expedition, three new musical pieces have been composed by Andreas Waldetoft for your listening pleasure.
MINIMUM:To accompany your planet-shattering expedition, three new musical pieces have been composed by Andreas Waldetoft for your listening pleasure.
OS: Windows 7 x86 or newer
Processor: AMD Athlon II X4 640 @ 3.0 Ghz / or Intel Core 2 Quad 9400 @ 2.66 Ghz
Memory: 2 GB RAM
Graphics: AMD HD 5770 / or Nvidia GTX 460, with 1024MB VRAM. Latest available WHQL drivers from both manufacturers.
Storage: 4 GB available space
Sound Card: Direct X 9.0c- compatible sound card
Additional Notes: Controller support: 3-button mouse, keyboard and speakers. Special multiplayer requirements: Internet Connection or LAN for multiplayer.
RECOMMENDED:
OS: Windows 7 x64 or newer
Processor: AMD Phenom II X4 850 @ 3.3 Ghz or Intel i3 2100 @ 3.1 Ghz
Memory: 4 GB RAM
Graphics: AMD HD 6850 / or Nvidia GTX 560TI, with 1024MB VRAM
Storage: 4 GB available space
Sound Card: DirectX 9.0c-compatible sound card
Additional Notes: Controller support: 3-button mouse, keyboard and speakers. Special multiplayer requirements: Internet Connection or LAN for multiplayer.
OS: Windows 7 x64 or newer
Processor: AMD Phenom II X4 850 @ 3.3 Ghz or Intel i3 2100 @ 3.1 Ghz
Memory: 4 GB RAM
Graphics: AMD HD 6850 / or Nvidia GTX 560TI, with 1024MB VRAM
Storage: 4 GB available space
Sound Card: DirectX 9.0c-compatible sound card
Additional Notes: Controller support: 3-button mouse, keyboard and speakers. Special multiplayer requirements: Internet Connection or LAN for multiplayer.
C O D E X
P R E S E N T S
P R E S E N T S
Stellaris 16 Patch Download Torrent Pc
Stellaris: Apocalypse (c) Paradox Interactive
Release Date : 02/2018 Protection : Steam
Discs : 1 Genre : Simulation
Discs : 1 Genre : Simulation
Stellaris: Apocalypseis a full expansion which redefines stellar
warfare for all players with a host of new offensive and defensive
options. Destroy entire worlds with terrifying new planet-killer
weapons, fight against (or alongside) ruthless space pirates, and
maybe discover a few non-violent game features as well. The new
Apocalypse expansion will include:Thats No Moon, neither is That
One, That One Might be a Moon, Wait, No: Keep the local systems in
line with fear of the new Colossus planet-killer weapon a
technological terror that eliminates entire worlds from the
universeAll Your Base Are Belong to You: New enormous Titan
capital ships can lead your fleets to conquest, offering tremendous
bonuses to the vessels under their command.
warfare for all players with a host of new offensive and defensive
options. Destroy entire worlds with terrifying new planet-killer
weapons, fight against (or alongside) ruthless space pirates, and
maybe discover a few non-violent game features as well. The new
Apocalypse expansion will include:Thats No Moon, neither is That
One, That One Might be a Moon, Wait, No: Keep the local systems in
line with fear of the new Colossus planet-killer weapon a
technological terror that eliminates entire worlds from the
universeAll Your Base Are Belong to You: New enormous Titan
capital ships can lead your fleets to conquest, offering tremendous
bonuses to the vessels under their command.
For more info go to : http://store.steampowered.com/app/716670/
– Extract
– Burn or mount the .iso
– Run setup.exe and install
– Copy crack from CODEX dir to installdir
– Play
– Burn or mount the .iso
– Run setup.exe and install
– Copy crack from CODEX dir to installdir
– Play
NOTES: This release is standalone and includes all previously
released content.
released content.
General Notes:
– Block the game’s exe in your firewall to prevent the game from
trying to go online .
– If you install games to your systemdrive, it may be necessary
to run this game with admin privileges instead
trying to go online .
– If you install games to your systemdrive, it may be necessary
to run this game with admin privileges instead
CODEX is currently looking for
nothing but competition! Raekwon only built 4 cuban linx download.
Greetings to STEAMPUNKS & CPY
LNK^CPS
02/2015
02/2015
Download Link
(Size: 4.79 GB)
Stellaris.Apocalypse-CODEX-PC.Torrent
Please Note: You will need uTorrent to download the game.Stellaris.Apocalypse-CODEX-PC.Torrent
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Free Download – Full Version – Torrents
Title: Stellaris Update v1.1.0
Genre: Simulation, Strategy
Developer: Paradox Development Studio
Publisher: Paradox Interactive
Release Date: 9 May, 2016
Game Mode (s): Single-player, Multi-player
Genre: Simulation, Strategy
Developer: Paradox Development Studio
Publisher: Paradox Interactive
Release Date: 9 May, 2016
Game Mode (s): Single-player, Multi-player
- DESCRIPTION
- SCREENSHOTS
- SYSTEM REQUIREMENTS
- TRAILER
- .NFO
Update v1.1.0:
###################
# Features
###################
# Features
###################
* Strike Craft attack behavior was changed
* It is no longer necessary to control planets to demand them in war, but controlling planets that are set as wargoals now generates more warscore
* It is now possible to set a custom ruler/heir title for your custom empires
* It is now possible to write a biography for your custom empire
* Added an Influence reward for establishing communications, or conversely being contacted
* Collection of strategic resources on planet tiles is no longer suppressed by buildings
* Added settings for AI aggressiveness in the galaxy setup screen
* “Shipwright” mandate for democractic empires has been reworked
* Added resource reward to Raid on Smugglers event
* Individualist empires will no longer generate election candidates with slaver mandates, and Individualist Pops are less likely to vote for candidates with slaver mandates
* Slaver mandate no longer possible if slavery is outlawed
* It is now possible to set difficulty in multiplayer
* Symbols of Domination is now available for everyone
* Platypus species portrait and Paradox empire flag is now available for everyone
* It is no longer necessary to control planets to demand them in war, but controlling planets that are set as wargoals now generates more warscore
* It is now possible to set a custom ruler/heir title for your custom empires
* It is now possible to write a biography for your custom empire
* Added an Influence reward for establishing communications, or conversely being contacted
* Collection of strategic resources on planet tiles is no longer suppressed by buildings
* Added settings for AI aggressiveness in the galaxy setup screen
* “Shipwright” mandate for democractic empires has been reworked
* Added resource reward to Raid on Smugglers event
* Individualist empires will no longer generate election candidates with slaver mandates, and Individualist Pops are less likely to vote for candidates with slaver mandates
* Slaver mandate no longer possible if slavery is outlawed
* It is now possible to set difficulty in multiplayer
* Symbols of Domination is now available for everyone
* Platypus species portrait and Paradox empire flag is now available for everyone
###################
# Balance
###################
# Balance
###################
# Technology
* Technology costs now increase by +10% per owned planet (up from +0%) and by +1% per Pop (down from +2%)
* Unlocking Spaceport technologies now makes you more likely to get research options for new reactor techs
* Spiritualists and Materialists now get tech progress towards Frequency Tuning for researching Space Whales
* Technology costs now increase by +10% per owned planet (up from +0%) and by +1% per Pop (down from +2%)
* Unlocking Spaceport technologies now makes you more likely to get research options for new reactor techs
* Spiritualists and Materialists now get tech progress towards Frequency Tuning for researching Space Whales
# Ethics
Fanatic Individualist
* Pops are now more unhappy in collectivist empires
* No longer have increased ethics divergence
Fanatic Individualist
* Pops are now more unhappy in collectivist empires
* No longer have increased ethics divergence
Individualist
* Pops are now more unhappy in collectivist empires
* No longer have increased ethics divergence
* Pops are now more unhappy in collectivist empires
* No longer have increased ethics divergence
Fanatic Xenophobe
* Rivalries now provide 50% more Influence
* Rivalries now provide 50% more Influence
Xenophobe
* Rivalries now provide 25% more Influence
* Rivalries now provide 25% more Influence
Fanatic Xenophile
* Alliance Influence cost reduced by 100%
* Maximum number of embassies increased by 2
* Alliance Influence cost reduced by 100%
* Maximum number of embassies increased by 2
Xenophile
* Alliance Influence cost reduced by 50%
* Maximum number of embassies increased by 1
* Alliance Influence cost reduced by 50%
* Maximum number of embassies increased by 1
Fanatic Militarist
* No longer gains additional Influence from rivalries
* No longer have an increased Influence cost for being in an Alliance
* No longer gains additional Influence from rivalries
* No longer have an increased Influence cost for being in an Alliance
Militarist
* No longer gains additional Influence from rivalries
* No longer have an increased Influence cost for being in an Alliance
* No longer gains additional Influence from rivalries
* No longer have an increased Influence cost for being in an Alliance
Fanatic Pacifist
* Pops are now more unhappy in militarist empires
* No longer increases Food output, but rather reduces growth needed for a new Pop by 30%
* Pops are now more unhappy in militarist empires
* No longer increases Food output, but rather reduces growth needed for a new Pop by 30%
Pacifist
* Pops are now more unhappy in militarist empires
* No longer increases Food output, but rather reduces growth needed for a new Pop by 15%
* Pops are now more unhappy in militarist empires
* No longer increases Food output, but rather reduces growth needed for a new Pop by 15%
# Components
* Strike Craft engagement range was significantly increased
* Strike Craft launch time reduced from 5 to 3 days
* Fighter movement speed increased from ~2 to 3.5
* Bomber movement speed increased from 1.5 to 3
* Chemical Thrusters Chance to Evade reduced from +10 to +5
* Ion Thrusters Chance to Evade reduced from +20 to +10
* Plasma Thrusters Chance to Evade reduced from +30 to +15
* Impulse Thrusters Chance to Evade reduced from +40 to +20
* Strike Craft engagement range was significantly increased
* Strike Craft launch time reduced from 5 to 3 days
* Fighter movement speed increased from ~2 to 3.5
* Bomber movement speed increased from 1.5 to 3
* Chemical Thrusters Chance to Evade reduced from +10 to +5
* Ion Thrusters Chance to Evade reduced from +20 to +10
* Plasma Thrusters Chance to Evade reduced from +30 to +15
* Impulse Thrusters Chance to Evade reduced from +40 to +20
# Buildings
* Research Institute modifier to research speed reduced from +10% to +5%
* Colony Shelter modifier to ethics divergence reduced from +20% to +10%
* Empire Capital-Complex can now only be built on a capital world
* Research Institute modifier to research speed reduced from +10% to +5%
* Colony Shelter modifier to ethics divergence reduced from +20% to +10%
* Empire Capital-Complex can now only be built on a capital world
# Government forms
Theocratic Republic
* Additional Core Planets reduced from +2 to +1
Theocratic Republic
* Additional Core Planets reduced from +2 to +1
Transcendent Republic
* Additional Core Planets reduced from +4 to +2
* Additional Core Planets reduced from +4 to +2
# Traits
* Aggressive – fire rate bonus reduced from +20% to +10%
* Butcher – army damage bonus reduced from +20% to +10%
* Glory Seeker – army morale damage bonus reduced from +10% to +5%
* Aggressive – fire rate bonus reduced from +20% to +10%
* Butcher – army damage bonus reduced from +20% to +10%
* Glory Seeker – army morale damage bonus reduced from +10% to +5%
# Modifiers
* Youthful Elite modifier effect on leader lifespan reduced from +50 to +25 years
* Youthful Elite modifier effect on leader lifespan reduced from +50 to +25 years
###################
# AI
###################
# AI
###################
# Misc.
* Computer-controlled Empires will start outlawing AI over time during a certain Crisis
* Increased negative opinion scaling for relative power of subjects
* AI will now colonize far away systems if COLONIZE_NON_ADJACENT define is enabled
* Fixed a bug where the AI would not use planetary edicts due to too small stockpile cap
* Empires that were previously controlled by a player (for example if said player drops in multiplayer) will now refrain from making any major changes to the country for a period of 10 years
* Fixed a bug where AI was modifying their species with bad traits, effectively giving them lots of traits
* Fixed a bug where military focused sectors would not build military stations
* Fixed an issue where the AI would not enslave any Pops
* Computer-controlled Empires will start outlawing AI over time during a certain Crisis
* Increased negative opinion scaling for relative power of subjects
* AI will now colonize far away systems if COLONIZE_NON_ADJACENT define is enabled
* Fixed a bug where the AI would not use planetary edicts due to too small stockpile cap
* Empires that were previously controlled by a player (for example if said player drops in multiplayer) will now refrain from making any major changes to the country for a period of 10 years
* Fixed a bug where AI was modifying their species with bad traits, effectively giving them lots of traits
* Fixed a bug where military focused sectors would not build military stations
* Fixed an issue where the AI would not enslave any Pops
# Diplomacy
* AI will no longer accept a white peace when they are winning in warscore
* AI is now more open to trading access, migration rights and (for some personalities) research treaties
* Fixed a bug where AI would offer peace deals that gave allies’ war goals to the player
* Fixed AI spamming the player with military access offers
* AI is now more aggressive against easily defeated targets
* AI will no longer accept a white peace when they are winning in warscore
* AI is now more open to trading access, migration rights and (for some personalities) research treaties
* Fixed a bug where AI would offer peace deals that gave allies’ war goals to the player
* Fixed AI spamming the player with military access offers
* AI is now more aggressive against easily defeated targets
# Economy
* Fixed an issue where the AI would not disband ships even when running a heavy energy credit deficit
* Fixed an issue where the AI would not disband ships even when running a heavy energy credit deficit
# Sector
* Respect Tile Resources setting will now prevent sector from building the wrong type of building for a tile regardless of special circumstances
* Improved the way sectors determine which resources the country needs when constructing buildings
* Fixed a bug where sector AI would move Pops back and forth
* Fixed budget issues that were preventing sectors from properly managing spaceports and construction ships
* Respect Tile Resources setting will now prevent sector from building the wrong type of building for a tile regardless of special circumstances
* Improved the way sectors determine which resources the country needs when constructing buildings
* Fixed a bug where sector AI would move Pops back and forth
* Fixed budget issues that were preventing sectors from properly managing spaceports and construction ships
# Warfare
* Improved military tactics and handling of units
* Improved handling of military fleets vs. transport fleets
* AI now fights Crises
* Fixed issues where military fleets would not move
* AI should be better at trying to regain control of occupied planets
* AI should be better at trying to invade planets taken by “”AI uprisings”
* Improved military tactics and handling of units
* Improved handling of military fleets vs. transport fleets
* AI now fights Crises
* Fixed issues where military fleets would not move
* AI should be better at trying to regain control of occupied planets
* AI should be better at trying to invade planets taken by “”AI uprisings”
###################
# User Interface
###################
# User Interface
###################
* Diplomatic notifications and pop-ups have been improved
* End of combat UI has been improved
* Colony Ships now show which Pop it is carrying
* Localization of armor/shield penetration updated
* If a weapon has both shield penetration and a corresponding reduced damage to shields the two effects are replaced by a single line: “Ignores X% Shields”
* Habitability icons in galaxy map and systems view have been improved
* (BETA) Added a new experimental option for GUI-scaling in the options menu
* End of combat UI has been improved
* Colony Ships now show which Pop it is carrying
* Localization of armor/shield penetration updated
* If a weapon has both shield penetration and a corresponding reduced damage to shields the two effects are replaced by a single line: “Ignores X% Shields”
* Habitability icons in galaxy map and systems view have been improved
* (BETA) Added a new experimental option for GUI-scaling in the options menu
https://siterus337.weebly.com/lil-wayne-the-carter-1-free-download.html. ###################
# User modding
###################
# User modding
###################
* Ported system for weights/triggers on songs from HoI4/EU4
* Fixed so that effect set_name can use localization system
* Moved Domination victory condition into defines
* Added NOR operator
* Species Appearance screen is now moddable
* Species City Appearance screen is now moddable
* Ship Appearance screen is now moddable
* Added num_energy trigger
* Reading a single on_action entry from multiple files will now append the events to the list entry rather than overwriting it. This should allow more mods to be compatible
* Prescripted countries can now set the attribute “disallow_editing = yes” to disable the edit button in the Empire selection view before game start
* Added an alert to tell the player that a research field is missing a Scientist
* Fixed so that effect set_name can use localization system
* Moved Domination victory condition into defines
* Added NOR operator
* Species Appearance screen is now moddable
* Species City Appearance screen is now moddable
* Ship Appearance screen is now moddable
* Added num_energy trigger
* Reading a single on_action entry from multiple files will now append the events to the list entry rather than overwriting it. This should allow more mods to be compatible
* Prescripted countries can now set the attribute “disallow_editing = yes” to disable the edit button in the Empire selection view before game start
* Added an alert to tell the player that a research field is missing a Scientist
###################
# Performance
###################
# Performance
###################
* Optimized daily AI calculations
* Fixed frame rate drop when having one or more fleets selected
* Fixed frame rate drop when having one or more fleets selected
###################
# Graphics
###################
* Lighting for ship preview images has been improved
* 8 new event images added to the game
* Textures for Massive Reptilians have been improved
* Improved textures for space event assets
* Optimized textures for event assets
* Increased texture resolution for ancient drone station
* Optimized textures for pirate ships
* Updated textures for generic station
* Increased texture resolution for AI Core
* Optimized textures for AI ships
* Improved texture for Arthropoid colony ship
* Added cover art for Digital OST
# Graphics
###################
* Lighting for ship preview images has been improved
* 8 new event images added to the game
* Textures for Massive Reptilians have been improved
* Improved textures for space event assets
* Optimized textures for event assets
* Increased texture resolution for ancient drone station
* Optimized textures for pirate ships
* Updated textures for generic station
* Increased texture resolution for AI Core
* Optimized textures for AI ships
* Improved texture for Arthropoid colony ship
* Added cover art for Digital OST
###################
# Bugfixes
###################
* Military Station maintenance is now correctly discounted by 25% instead of increased by 75%
* Fixed negative opinion modifiers being applied to owners of planets that the Prethoryn Scourge is purging
* Extradimensional Invaders should no longer spawn inside Fallen Empire borders
* Reduced chance of generating the Improbable Orbit anomaly
* Fixed the Master’s Teachings edicts “Philosophical Mindset” and “Warring States” not being applied after event project finished
* Fixed “Colonial Failure” anomaly event handing out a Colonization tech you already had
* Fixed an issue with the VO not triggering for the mining station tutorial mission
* Researched robot Pops are now always listed, but are not buildable if AI policy is set to Outlawed
* Injured Queen project is now properly cancelled and visual asset removed when another Empire researches it first
* Species Procurement event chain descriptions now correctly refer to planet names
* Various localization bugs have been fixed
* Fixed outdated Avian name list titles in Brazilian Portuguese, French, Polish and Spanish
* Fixed some faction events not printing planet names properly
* Loyalist-affiliated candidates now display proper faction names in Election view
* Fixed observation post events sometimes not printing planet name correctly
* Changed the way native reservations are placed for colony event related to colonizing planets that have primitive natives
* Fixed a bug where missiles could appear on the galaxy map
* Ring World habitability-trait now has proper localization
* Fixed a bug where Destroyer Assembly Yard didn’t require the correct Spaceport level to build
* Fixed an issue where trait randomization didn’t respect opposing traits
* Fallen Empires are now able to build armies
* Fixed an exploit where you could reduce the cost of resettlement by moving pops around on the same planet
* Newly enlightened countries should no longer be despicable neutrals
* Fixed right click not working to give additional orders while in FTL transit
* Fixed an issue where embassies and rivalries could remain after an empire was annexed
* Fixed an issue where you could always enable edicts
* Fixed Swarm Infestors and Constructors sometimes not reinforcing properly
* Robot Pops should no longer get shuffled ethics from divergence
* Heirs now keep the dynasty name of the ruler in monarchies
* Added missing localization strings for leaders who gained the arrested development trait
* Fixed Power Overwhelming achievement
* Fixed Domo Arigato achievement
* Fixed Elixir of Life anomaly potentially spawning multiple times if not researched
* Fixed Living Metal deposits not being minable
* Fixed Sublight Probe event chain sometimes breaking after combat with the Salvage Skippers
* Fixed being unable to change speed with (-) and (+) on American keyboard
* Fixed bugs related to Ethics Divergence. Pops should no longer drift to “neutral” ethics. Drift towards empire ethics is slower than drifting away from
* Fixed a bug where Frontier Outposts in sectors would cost no influence maintenance
* Fixed a bug where ship_accuracy_add was not being calculated correctly
* Fixed a bug where assigning ethics to newly generated pops would cause incorrect ethics divergence.
* Custom ruler and heir titles will now be properly saved and loaded.
* Fixed armies being stuck on planets
* Planets recaptured from the AI empire will no longer randomly become Tundra worlds
* Fixed the AI empire having highly self-destructive ideas about AI legality
MINIMUM:# Bugfixes
###################
* Military Station maintenance is now correctly discounted by 25% instead of increased by 75%
* Fixed negative opinion modifiers being applied to owners of planets that the Prethoryn Scourge is purging
* Extradimensional Invaders should no longer spawn inside Fallen Empire borders
* Reduced chance of generating the Improbable Orbit anomaly
* Fixed the Master’s Teachings edicts “Philosophical Mindset” and “Warring States” not being applied after event project finished
* Fixed “Colonial Failure” anomaly event handing out a Colonization tech you already had
* Fixed an issue with the VO not triggering for the mining station tutorial mission
* Researched robot Pops are now always listed, but are not buildable if AI policy is set to Outlawed
* Injured Queen project is now properly cancelled and visual asset removed when another Empire researches it first
* Species Procurement event chain descriptions now correctly refer to planet names
* Various localization bugs have been fixed
* Fixed outdated Avian name list titles in Brazilian Portuguese, French, Polish and Spanish
* Fixed some faction events not printing planet names properly
* Loyalist-affiliated candidates now display proper faction names in Election view
* Fixed observation post events sometimes not printing planet name correctly
* Changed the way native reservations are placed for colony event related to colonizing planets that have primitive natives
* Fixed a bug where missiles could appear on the galaxy map
* Ring World habitability-trait now has proper localization
* Fixed a bug where Destroyer Assembly Yard didn’t require the correct Spaceport level to build
* Fixed an issue where trait randomization didn’t respect opposing traits
* Fallen Empires are now able to build armies
* Fixed an exploit where you could reduce the cost of resettlement by moving pops around on the same planet
* Newly enlightened countries should no longer be despicable neutrals
* Fixed right click not working to give additional orders while in FTL transit
* Fixed an issue where embassies and rivalries could remain after an empire was annexed
* Fixed an issue where you could always enable edicts
* Fixed Swarm Infestors and Constructors sometimes not reinforcing properly
* Robot Pops should no longer get shuffled ethics from divergence
* Heirs now keep the dynasty name of the ruler in monarchies
* Added missing localization strings for leaders who gained the arrested development trait
* Fixed Power Overwhelming achievement
* Fixed Domo Arigato achievement
* Fixed Elixir of Life anomaly potentially spawning multiple times if not researched
* Fixed Living Metal deposits not being minable
* Fixed Sublight Probe event chain sometimes breaking after combat with the Salvage Skippers
* Fixed being unable to change speed with (-) and (+) on American keyboard
* Fixed bugs related to Ethics Divergence. Pops should no longer drift to “neutral” ethics. Drift towards empire ethics is slower than drifting away from
* Fixed a bug where Frontier Outposts in sectors would cost no influence maintenance
* Fixed a bug where ship_accuracy_add was not being calculated correctly
* Fixed a bug where assigning ethics to newly generated pops would cause incorrect ethics divergence.
* Custom ruler and heir titles will now be properly saved and loaded.
* Fixed armies being stuck on planets
* Planets recaptured from the AI empire will no longer randomly become Tundra worlds
* Fixed the AI empire having highly self-destructive ideas about AI legality
OS: Windows 7 x86 or newer
Processor: AMD Athlon II X4 640 @ 3.0 Ghz / or Intel Core 2 Quad 9400 @ 2.66 Ghz
Memory: 2 GB RAM
Graphics: AMD HD 5770 / or Nvidia GTX 460, with 1024MB VRAM. Latest available WHQL drivers from both manufacturers.
DirectX: Version 9.0c
Network: Broadband Internet connection
Storage: 4 GB available space
Sound Card: Direct X 9.0c- compatible sound card
Additional Notes: Controller support: 3-button mouse, keyboard and speakers. Special multiplayer requirements: Internet Connection or LAN for multiplayer.
RECOMMENDED:
OS: Windows 7 x64 or newer
Processor: AMD Phenom II X4 850 @ 3.3 Ghz or Intel i3 2100 @ 3.1 Ghz
Memory: 4 GB RAM
Graphics: AMD HD 6850 / or Nvidia GTX 560TI, with 1024MB VRAM
DirectX: Version 9.0c
Storage: 4 GB available space
Sound Card: DirectX 9.0c-compatible sound card
Additional Notes: Controller support: 3-button mouse, keyboard and speakers. Special multiplayer requirements: Internet Connection or LAN for multiplayer.
OS: Windows 7 x64 or newer
Processor: AMD Phenom II X4 850 @ 3.3 Ghz or Intel i3 2100 @ 3.1 Ghz
Memory: 4 GB RAM
Graphics: AMD HD 6850 / or Nvidia GTX 560TI, with 1024MB VRAM
DirectX: Version 9.0c
Storage: 4 GB available space
Sound Card: DirectX 9.0c-compatible sound card
Additional Notes: Controller support: 3-button mouse, keyboard and speakers. Special multiplayer requirements: Internet Connection or LAN for multiplayer.
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Stellaris – Update v1.1.0
Release Date : 06/2016 Protection : Steam
Discs : 1 Genre : Strategy
Discs : 1 Genre : Strategy
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For list of changes read included patchnotes.txt
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– Extract
– Run setup.exe and install update
– Copy crack from CODEX dir to installdir
– Play
– Run setup.exe and install update
– Copy crack from CODEX dir to installdir
– Play
You need the following releases for this :
Stellaris-CODEX (no previous updates required) https://siterus337.weebly.com/ms-dos-7-iso-download.html.
General Notes:
Stellaris Latest Patch
– Block the game’s exe in your firewall to prevent the game from
trying to go online .
– If you install games to your systemdrive, it may be necessary
to run this game with admin privileges instead
trying to go online .
– If you install games to your systemdrive, it may be necessary
to run this game with admin privileges instead
Stellaris 2.1 Torrent
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CODEX is currently looking for
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▓██ ▀▀ ▄ nothing but competition! ▄ ▀▀ ██▓
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▄██████▓▀ are you ready? ▀▓██████▄
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▀▀ ▀ ▀ ▄▀ ▀▀ ▀ ▀▀ ▀▄ ▀ ▀ ▀▀
▀█▓▄ LNK^CPS ▄▓█▀
▄▀ 02/2015 ▀▄
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▀ ▓▀▄▀▓ ▀
▄ █ ▓ █ ▄
▀▀ ▀▀
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▓██ ▀▀ ▄ nothing but competition! ▄ ▀▀ ██▓
▓██▄ ▄▓▀▓ ▓▀▓▄ ▄██▓
▄██████▓▀ are you ready? ▀▓██████▄
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▀▀ ▀ ▀ ▄▀ ▀▀ ▀ ▀▀ ▀▄ ▀ ▀ ▀▀
▀█▓▄ LNK^CPS ▄▓█▀
▄▀ 02/2015 ▀▄
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Download Link
Stellaris Update v1.1.0-CODEX-PC.Torrent
(Size: 78.63 MB)
Please Note: You will need uTorrent to download the game.(Size: 78.63 MB)
If you are kind enough you can share the site to your friends :D